Last updated: June 20, 2022
Roadmap
In Development
Done
Purpose
- Test the network functionality and make sure everything is holding up
- First pass of gathering bugs, crashes and game balancing data
The Tester Experience
- One playable Expedition in one Environment (environment)
- All players get a set inventory of weapons and tools to try out (no gear progression)
- You can only play with the friends on your Steam account
- No persistent inventory
- No in game voice chat
Main Features
- Support for small incremental game updates
- Decide on hardware specifications
- Quick restart of Expeditions
- “Friends only” matchmaking
- Support for drop-in joining
- “Warden objective” system update
- Weapons specific for Closed Alpha 1
- Tools specific for Closed Alpha 1
- Player Character 1
- Player Character 2
- Player Character 3
- Player Character 4
- Basic menu options for input and graphics
- Data gathering/Analytics (for future game balancing)
- Closed Alpha 1 tutorial videos
- Default set of enemy abilities
- Placement in level of temp-loot and consumable items
- Expedition updates and bug fixes to the level
- Update elevator sequence graphics
- Bug fixing and optimization
- Fire animations on the weapons
- Weapon reload animations
- Menu update, flow and graphics
- Playtests in office
- Gameplay and communication fixes from feedback
- Glue/Foam system update for doors
- Improved melee targeting and communication
- First version of player ping system and updated player compass
- Shader driven GUI system
- New models for consumables
- Player HUD Update
- Feature Creep
- Family time: Vacation
- Pre-Alpha testing
- Sneaking mechanic updates
- Sights and tool graphic updates
- New elevator design
- Text chat
- Simple version of the ping system
- HUD update
- Improved hacking minigames
Purpose
- Test critical parts of GTFO leading up to the Early Access
The Beta Experience
- During this period there will be one or more betas containing limited parts of the game
- A beta can contain one or more expeditions and a limited set of features depending on what we need to test
- You can only play with friends on your Steam account
Main Features
- Analyze Alpha 1, gather feedback and issues
- Optimization pass
Purpose
- Move the development of GTFO from theory to practice by releasing it into the wild
- Develop all the major features needed until we reach version 1.0
- Reduce the financial risk of the project
The Early Access Experience
- Access to the latest stabilized version of GTFO
- The experience will vary depending on whats present in the Rundown
- Initially, no persitent inventory or weapon drops
- No Matchmaking, friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.
- No in game voice chat for now
Main Features
- Rundown #001 (Six Expeditions)
- New Environment: "Refinery"
- New Weapon: Combat Shotgun
- New Tool: Sentry shotgun
- Expedition progression save system
- Additional settings exposed
- Testing and bug fixing
- General frame cost optimizations
- Memory optimizations
- Fix for combat music gettings stuck
- Fix for the worst cases of framerate stuttering
- Fix that makes "Exclusive Fullscreen" mode more performant in some systems
Overview
- New challenges! Variation in terms of objectives and expedition environment
- Bug fixes and tweaks based on feedback
Main Features
- New Expeditions: Planning
- New Expeditions: Implement new warden objective logic
- New Environment: "Dig Site"
- Level design and testing iterations - Tier A
- Level design and testing iterations - Tier B
- Level design and testing iterations - Tier C
- Level design and testing iterations - Tier D
- Level design and testing iterations - Tier E
- Support for rundown specific gear
- New Gear: Burst Rifle, Machinepistol, Updated Machinegun
- New Consumable(s): To be revealed
- New Enemy variations: Will not be revealed:)
- Improved weapon sounds
- PAX East with Overtone
- On Screen liquid system
- Bug hunter group applications process
- Bug fixing
- Final testing
Overview
- New environment, updated Warden Objectives.
- Bug fixes and tweaks based on feedback
Main Features
- New Expeditions: Planning
- New Environment: "Lab"
- Updated Objectives
- Level design and testing iterations - Tier A
- Level design and testing iterations - Tier B
- Level design and testing iterations - Tier C
- Level design and testing iterations - Tier D
- New Gear: To be revealed
- New Consumables: To be revealed
- New Enemy variations: Will not be revealed:)
- Bug fixing
- Final testing
Overview
- New environment, enemies and weapons
- Systems work to prepare for future updates
Main Features
- New Expeditions: Planning
- Summer Vacation and family time
- Update to Unity 2019 LTS
- New Environment: "Datacenter"
- Level design and testing iterations - Tier A
- Level design and testing iterations - Tier B
- Level design and testing iterations - Tier C
- Level design and testing iterations - Tier D
- Backend updates for future features
- Expeditions with layered difficulty
- Rundown specific story elements
- New Gear: To be revealed
- New Consumables: To be revealed
- New Enemy variations: Will not be revealed:)
- Sounds for new weapons
- Bug fixing
- Final testing
- R#004.Ext
Overview
- New environment, updated warden objectives, more variation.
- Systems work to prepare for future updates
Main Features
- Rundown Planning
- Christmas Vacation
- Recruit Bug Hunters
- New Environment: To be revealed
- New Dangers: Will not be revealed
- System updates: To be revealed
- Weapon balancing
- Level design and testing iterations - Tier A
- Level design and testing iterations - Tier B
- Level design and testing iterations - Tier C
- Level design and testing iterations - Tier D
- Bug fixing
- Final testing
Overview
- New features, quality of life improvements, and more to be revealed.
- Bug fixes and tweaks based on feedback.
Main Features
- Rundown Planning
- New Gear
- Updated Animations
- Localization System
- Player character customization
- Anti-kiting measures
- Rendering Quality Improvements
- Recruit Bug Hunters
- Weapon Balancing
- Tier A - Level Planning & Design
- Tier A - Balancing & Feedback
- Tier A - Final Testing
- Tier B - Level Planning & Design
- Tier B - Balancing & Feedback
- Tier B - Final Testing
- Tier C - Level Planning & Design
- Tier C - Balancing & Feedback
- Tier C - Final Testing
- Tier D - Level Planning & Design
- Tier D - Balancing & Feedback
- Tier D - Final Testing
- Bug fixing
- Final testing
Overview
- New features, quality of life improvements, and more to be revealed.
- Bug fixes and tweaks based on feedback.
Main features
- Rundown Planning
- New environment
- New dangers
- Extended localization System
- New prisoner apparel
- Activate Bug Hunters
- Weapon Balancing
- Tier A - Level Planning & Design
- Tier A - Balancing & Feedback
- Tier A - Final Testing
- Tier B - Level Planning & Design
- Tier B - Balancing & Feedback
- Tier B - Final Testing
- Tier C - Level Planning & Design
- Tier C - Balancing & Feedback
- Tier C - Final Testing
- Tier D - Level Planning & Design
- Tier D - Balancing & Feedback
- Tier D - Final Testing
- Tier E - Level Planning & Design
- Tier E - Balancing & Feedback
- Tier E - Final Testing
- Bug fixing
- Final testing
What is the backlog?
- The GTFO Early Access backlog gives an overview of the bigger features we were looking at implementing during the time GTFO was in Early Access.
- We will not promise specific dates for the backlog items but rather move them into production when its time.
- The backlog will be updated, we believe in the items we put here, but things can always happen that makes them change.
New Features
- Matchmaking: Ticketing backend
- Matchmaking: Menus
- Matchmaking: Voice Chat
- Matchmaking: Kick / Ban
- Matchmaking: Server Migration
- Matchmaking: Matchmake with groups
- Expedition rewards
- Gear progression
- Progression linked expeditions
- Menu localization
- Steam achievements
- Gamepad support
- Updated weapon animations
- Updated player melee animations
More of the good stuff
- More Enemies
- More Warden objectives
- More Environments
- More Gear
- More Consumables
- More Hacking Minigames
- More Level interaction from terminal system