Roadmap

Matchmaking
The Matchmaking Alpha is released together with Rundown #004! We will continue to develop matchmaking features until it is feature complete. Please follow the progressing in the backlog section.

Also; be on the lookout for teasers and "leaks" from the development, on the official GTFO Discord server!

/10 Chambers Collective
Last Updated: October 26th, 2020
Done
In Development
Status: Done!
Closed Alpha 1 - Network Test
Purpose
  • Test the network functionality and make sure everything is holding up
  • First pass of gathering bugs, crashes and game balancing data
The Tester Experience
  • One playable Expedition in one Environment (environment)
  • All players get a set inventory of weapons and tools to try out (no gear progression)
  • You can only play with the friends on your Steam account
  • No persistent inventory
  • No in game voice chat
Main Features
  • Support for small incremental game updates
  • Decide on hardware specifications
  • Quick restart of Expeditions
  • “Friends only” matchmaking
  • Support for drop-in joining
  • “Warden objective” system update
  • Weapons specific for Closed Alpha 1
  • Tools specific for Closed Alpha 1
  • Player Character 1
  • Player Character 2
  • Player Character 3
  • Player Character 4
  • Basic menu options for input and graphics
  • Data gathering/Analytics (for future game balancing)
  • Closed Alpha 1 tutorial videos
  • Default set of enemy abilities
  • Placement in level of temp-loot and consumable items
  • Expedition updates and bug fixes to the level
  • Update elevator sequence graphics
  • Bug fixing and optimization
  • Fire animations on the weapons
  • Weapon reload animations
  • Menu update, flow and graphics
  • Playtests in office
  • Gameplay and communication fixes from feedback
  • Glue/Foam system update for doors
  • Improved melee targeting and communication
  • First version of player ping system and updated player compass
  • Shader driven GUI system
  • New models for consumables
  • Player HUD Update
  • Feature Creep
  • Family time: Vacation
  • Pre-Alpha testing
  • Sneaking mechanic updates
  • Sights and tool graphic updates
  • New elevator design
  • Text chat
  • Simple version of the ping system
  • HUD update
  • Improved hacking minigames
Status: Done!
Continuous Beta Testing
Purpose
  • Test critical parts of GTFO leading up to the Early Access
The Beta Experience
  • During this period there will be one or more betas containing limited parts of the game
  • A beta can contain one or more expeditions and a limited set of features depending on what we need to test
  • You can only play with friends on your Steam account
Main Features
  • Analyze Alpha 1, gather feedback and issues
  • Optimization pass
Status: Done!
Early Access Release 0.1
Purpose
  • Move the development of GTFO from theory to practice by releasing it into the wild
  • Develop all the major features needed until we reach version 1.0
  • Reduce the financial risk of the project
The Early Access Experience
  • Access to the latest stabilized version of GTFO
  • The experience will vary depending on whats present in the Rundown
  • Initially, no persitent inventory or weapon drops
  • No Matchmaking, friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.
  • No in game voice chat for now
Main Features
  • Rundown #001 (Six Expeditions)
  • New Environment: "Refinery"
  • New Weapon: Combat Shotgun
  • New Tool: Sentry shotgun
  • Expedition progression save system
  • Additional settings exposed
  • Testing and bug fixing
  • General frame cost optimizations
  • Memory optimizations
  • Fix for combat music gettings stuck
  • Fix for the worst cases of framerate stuttering
  • Fix that makes "Exclusive Fullscreen" mode more performant in some systems
Status: Done!
Rundown #002
Overview
  • New challenges! Variation in terms of objectives and expedition environment
  • Bug fixes and tweaks based on feedback
Main Features
  • New Expeditions: Planning
  • New Expeditions: Implement new warden objective logic
  • New Environment: "Dig Site"
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • Level design and testing iterations - Tier E
  • Support for rundown specific gear
  • New Gear: Burst Rifle, Machinepistol, Updated Machinegun
  • New Consumable(s): To be revealed
  • New Enemy variations: Will not be revealed:)
  • Improved weapon sounds
  • PAX East with Overtone
  • On Screen liquid system
  • Bug hunter group applications process
  • Bug fixing
  • Final testing
Status: Done!
Rundown #003
Overview
  • New environment, updated Warden Objectives.
  • Bug fixes and tweaks based on feedback
Main Features
  • New Expeditions: Planning
  • New Environment: "Lab"
  • Updated Objectives
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • New Gear: To be revealed
  • New Consumables: To be revealed
  • New Enemy variations: Will not be revealed:)
  • Bug fixing
  • Final testing
Status: Done!
Rundown #004
Overview
  • New environment, enemies and weapons
  • Systems work to prepare for future updates
Main Features
  • New Expeditions: Planning
  • Summer Vacation and family time
  • Update to Unity 2019 LTS
  • New Environment: "Datacenter"
  • Level design and testing iterations - Tier A
  • Level design and testing iterations - Tier B
  • Level design and testing iterations - Tier C
  • Level design and testing iterations - Tier D
  • Backend updates for future features
  • Expeditions with layered difficulty
  • Rundown specific story elements
  • New Gear: To be revealed
  • New Consumables: To be revealed
  • New Enemy variations: Will not be revealed:)
  • Sounds for new weapons
  • Bug fixing
  • Final testing
Backlog
What is the backlog?
  • The GTFO Early Access backlog gives an overview of the bigger features we are looking at implementing during the time GTFO is in Early Access.
  • We will not promise specific dates for the backlog items but rather move them into production when it's time.
  • The backlog will be updated, we believe in the items we put here, but things can always happen that makes them change.
New Features
  • Matchmaking: Ticketing backend
  • Matchmaking: Menus
  • Matchmaking: Voice Chat
  • Matchmaking: Kick / Ban
  • Matchmaking: Server Migration
  • Matchmaking: Matchmake with groups
  • Player character customization
  • Expedition rewards
  • Gear progression
  • Progression linked expeditions
  • Menu localization
  • Steam achievements
  • Gamepad support
  • Updated weapon animations
  • Updated player melee animations
More of the good stuff
  • More Enemies
  • More Warden objectives
  • More Environments
  • More Gear
  • More Consumables
  • More Hacking Minigames
  • More Level interaction from terminal system